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PERCOM
2009
ACM
16 years 2 months ago
An Infrastructure for Interactive and Playful Learning in Augmented Toy Environments
In this paper we describe our approach to realize a pervasive (computing) learning environment for children based on augmented toys: traditional toys that are equipped with pervas...
Steve Hinske, Marc Langheinrich
CEC
2008
IEEE
16 years 1 months ago
Creating edge detectors by evolutionary reinforcement learning
— In this article we present results from experiments where a edge detector was learned from scratch by EANT2, a method for evolutionary reinforcement learning. The detector is c...
Nils T. Siebel, Sven Grünewald, Gerald Sommer
AAMAS
2007
Springer
16 years 1 months ago
Auctions, Evolution, and Multi-agent Learning
For a number of years we have been working towards the goal of automatically creating auction mechanisms, using a range of techniques from evolutionary and multi-agent learning. Th...
Steve Phelps, Kai Cai, Peter McBurney, Jinzhong Ni...
MCS
2007
Springer
16 years 1 months ago
Cooperative Coevolutionary Ensemble Learning
Abstract. A new optimization technique is proposed for classifiers fusion — Cooperative Coevolutionary Ensemble Learning (CCEL). It is based on a specific multipopulational evo...
Daniel Kanevskiy, Konstantin Vorontsov
ICDM
2005
IEEE
134views Data Mining» more  ICDM 2005»
16 years 27 days ago
A Preference Model for Structured Supervised Learning Tasks
The preference model introduced in this paper gives a natural framework and a principled solution for a broad class of supervised learning problems with structured predictions, su...
Fabio Aiolli