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VISUALIZATION
2005
IEEE
16 years 10 days ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
MM
2005
ACM
215views Multimedia» more  MM 2005»
16 years 10 days ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
NOSSDAV
2005
Springer
16 years 8 days ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
SCOPES
2005
Springer
16 years 7 days ago
Language Support for Interoperable Messaging in Sensor Networks
Development of network communication in a homogeneous sensor network environment is straightforward as the nodes can share message layouts simply by letting the compiler lay out m...
Kevin Chang, David Gay
AFP
2004
Springer
105views Formal Methods» more  AFP 2004»
16 years 5 days ago
Epigram: Practical Programming with Dependent Types
Abstraction and application, tupling and projection: these provide the ‘software engineering’ superstructure for programs, and our familiar type systems ensure that these opera...
Conor McBride