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SOCO
2007
Springer
16 years 1 months ago
Synthesizing Communication Middleware from Explicit Connectors in Component Based Distributed Architectures
In component based software engineering, an application is build by composing trusted and reusable units of execution, the components. A composition is formed by connecting the com...
Dietmar Schreiner, Karl M. Göschka
ACMDIS
2006
ACM
16 years 1 months ago
A persistent chat space for work groups: the design, evaluation and deployment of loops
Loops is a text-based computer mediated communication system aimed at small- to medium-sized corporate work groups. We begin by discussing the goals of the system and the rational...
Thomas Erickson, Wendy A. Kellogg, Mark Laff, Jere...
MM
2006
ACM
105views Multimedia» more  MM 2006»
16 years 1 months ago
Improving the experience of controlling avatars in camera-based games using physical input
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical...
Na Li, Neema Moraveji, Hiroaki Kimura, Eyal Ofek
SI3D
2006
ACM
16 years 1 months ago
ShowMotion: camera motion based 3D design review
We describe a new interactive system for 3D design review, built to exploit the visual perception cue of motion parallax, in order to enhance shape perception and aesthetic evalua...
Nicholas Burtnyk, Azam Khan, George W. Fitzmaurice...
QSIC
2005
IEEE
16 years 1 months ago
Runtime Validation of Behavioural Contracts for Component Software
In component software, the independence of components is achieved by separating their interfaces from implementations. The interface definition of a component serves as the contr...
Yan Jin, Jun Han