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VRML
2009
ACM
16 years 1 months ago
Interactive stories on the net: a model and an architecture for X3D worlds
This work discusses a model and an architecture for interactive stories to be displayed on the net, designed for being independent from the specific story represented and suitabl...
Efrem Carnielli, Fabio Pittarello
CHI
2010
ACM
16 years 1 months ago
PlayWrite: end-user adaptable games to support adolescent mental health
Adaptability to the needs of end-users has been identified as a key requirement for technologies designed to support mental health interventions. The PlayWrite system allows end u...
David Coyle, Gavin Doherty, John Sharry
SAC
2010
ACM
16 years 1 months ago
Mobile air pollution monitoring network
Current methods of estimating air quality involve assigning a single value called the Air Quality Index (AQI) to a large land area for a 24-hour period based on a very few, sparse...
W. Hedgecock, Péter Völgyesi, Á...
CCGRID
2008
IEEE
16 years 1 months ago
Pastel: Bridging the Gap between Structured and Large-State Overlays
Peer-to-peer overlays envision a single overlay substrate that can be used (possibly simultaneously) by many applications, but current overlays either target fast, few-hop lookups...
Nuno Cruces, Rodrigo Rodrigues, Paulo Ferreira
COMPSAC
2008
IEEE
16 years 1 months ago
Implicit Social Network Model for Predicting and Tracking the Location of Faults
— In software testing and maintenance activities, the observed faults and bugs are reported in bug report managing systems (BRMS) for further analysis and repair. According to th...
Ing-Xiang Chen, Cheng-Zen Yang, Ting-Kun Lu, Hojun...