We propose a control theory-based dynamic voltage scaling (DVS) algorithm for interactive 3D game applications running on batterypowered portable devices. Using this scheme, we pe...
In large-scale distributed systems, asynchronous communication and future objects are becoming wide spread mechanisms to tolerate high latencies and to improve global performances...
In the present paper, we examine the problem of supporting application-specific computation within a network file server. Our objectives are (i) to introduce an easy to use yet ...
Stergios V. Anastasiadis, Rajiv Wickremesinghe, Je...
Clustering is a well known technique that allows scalability and fault tolerance in distributed systems. In the J2EE framework, clustering can be used to improve the performance a...
— In this paper we investigate network design for a wireless service provider using two orthogonal technologies: a WAN technology with uniform spatial coverage and set of LAN acc...