Breeding Abstract Animations in Realtime Tatsuo Unemi SBART was developed in early 1990's as one of the derivatives from Artificial Evolution by Karl Sims. It has a functional...
The TORCS Endurance World Championship is an international competition in which programmers develop and tune their drivers to race against each other using TORCS, a state-of-the-ar...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
Abstract. This paper presents J-MADeM, a new market-based multi-agent approach devoted to perform social simulations with BDI agents. J-MADeM is available as an open-source library...
Francisco Grimaldo, Miguel Lozano, Fernando Barber
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
In database query processing, actual run-time conditions (e.g., actual selectivities and actual available memory) very often differ from compile-time expectations of run-time cond...