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ACMACE
2004
ACM
16 years 11 days ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
WWW
2002
ACM
16 years 7 months ago
Multimedia meets computer graphics in SMIL2.0: a time model for the web
Multimedia scheduling models provide a rich variety of tools for managing the synchronization of media like video and audio, but generally have an inflexible model for time itself...
Patrick Schmitz
ATAL
2009
Springer
16 years 1 months ago
Genius: negotiation environment for heterogeneous agents
In this demo, we present GENIUS, a tool that facilitates research in the area of bilateral multi-issue negotiation. It implements an open architecture allowing easy development an...
Koen V. Hindriks, Catholijn M. Jonker, Sarit Kraus...
EUROMICRO
2007
IEEE
16 years 1 months ago
Scope Management of Non-Functional Requirements
Getting business stakeholders’ goals formulated clearly and project scope defined realistically increases the chance of success for any application development process. As a cons...
Mohamad Kassab, Maya Daneva, Olga Ormandjieva
RIAO
2000
15 years 8 months ago
Utilizing Multimedia Technologies for Interactive Telesonography
This article deals with telemedicine and in particular with telesonography. Telesonography is real-time video collaboration for remote ultrasound examinations. We present here an ...
Taly Sharon, Ariel J. Frank