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IJVR
2007
101views more  IJVR 2007»
15 years 6 months ago
Playful Geospatial Data Acquisition by Location-based Gaming Communities
—The success of Web 2.0 communities demonstrates that the users of an information service are willing to participate in the content creation process on a voluntary basis. In this...
Sebastian Matyas
CASES
2004
ACM
16 years 6 days ago
Hardware assisted control flow obfuscation for embedded processors
+ With more applications being deployed on embedded platforms, software protection becomes increasingly important. This problem is crucial on embedded systems like financial transa...
Xiaotong Zhuang, Tao Zhang, Hsien-Hsin S. Lee, San...
FDG
2009
ACM
16 years 1 months ago
Games for passengers: accounting for motion in location-based applications
Passengers pay attention to the landscape as they move through the environment. We suggest a new type of applications, which adds to that experience. It consider their motion and ...
Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson
COOPIS
2003
IEEE
16 years 2 days ago
Advertising Games for Web Services
In: Proceedings of the Eleventh International Conference on Cooperative Information Systems (CoopIS-03), pp. 93–109, Springer-Verlag LNCS Series. c 2003 by Springer-Verlag. We a...
Alessandro Agostini, Paolo Avesani
ATAL
2009
Springer
16 years 1 months ago
Rational play and rational beliefs under uncertainty
Alternating-time temporal logic (atl) is one of the most influential logics for reasoning about agents’ abilities. Constructive Strategic Logic (csl) is a variant of atl for im...
Nils Bulling, Wojciech Jamroga