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VC
2010
135views more  VC 2010»
15 years 6 months ago
Real-time single scattering inside inhomogeneous materials
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneous materials, one of the most well known problems of Computer Graphics. The deve...
D. Bernabei, Fabio Ganovelli, Nico Pietroni, Paolo...
VSGAMES
2010
139views Game Theory» more  VSGAMES 2010»
15 years 6 months ago
Attentional Cueing in Serious Games
—Games, and serious games especially, revolve around learning new material and integrating this into a mental model. However, playing games can be cognitively demanding and novic...
Erik D. Van der Spek, Herre van Oostendorp, Pieter...
ACL
2010
15 years 5 months ago
Generating Focused Topic-Specific Sentiment Lexicons
We present a method for automatically generating focused and accurate topicspecific subjectivity lexicons from a general purpose polarity lexicon that allow users to pin-point sub...
Valentin Jijkoun, Maarten de Rijke, Wouter Weerkam...
EMNLP
2010
15 years 5 months ago
Classifying Dialogue Acts in One-on-One Live Chats
We explore the task of automatically classifying dialogue acts in 1-on-1 online chat forums, an increasingly popular means of providing customer service. In particular, we investi...
Su Nam Kim, Lawrence Cavedon, Timothy Baldwin
ICPR
2010
IEEE
15 years 5 months ago
Word Clustering Using PLSA Enhanced with Long Distance Bigrams
Probabilistic latent semantic analysis is enhanced with long distance bigram models in order to improve word clustering. The long distance bigram probabilities and the interpolate...
Nikoletta Bassiou, Constantine Kotropoulos