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CHI
2010
ACM
16 years 2 months ago
Video playdate: toward free play across distance
We present an empirical investigation of video-mediated free play between 13 pairs of friends (ages 7 and 8). The pairs spent 10 minutes playing with each of four different protot...
Svetlana Yarosh, Kori M. Inkpen, A. J. Bernheim Br...
209
Voted
ACMACE
2005
ACM
16 years 1 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
IUI
2004
ACM
16 years 1 months ago
Leafing digital content
Today the availability of large digital content archives (video, ebook, audio) creates many problems in terms of user interaction and data manipulation (browsing, searching). Many...
A. Barletta, M. Mayer, B. Moser
INTERACT
2003
15 years 9 months ago
Does an Individual's Myers-Briggs Type Indicator Preference Influence Task-Oriented Technology Use?
: Technology innovators face the challenge of finding representative groups of users to participate in design activities. In some cases, software applications will target an audien...
Pamela J. Ludford, Loren G. Terveen
170
Voted
CHI
2011
ACM
14 years 11 months ago
Modern software product support processes and the usage of multimedia formats
Despite being an important channel for end-user assistance, few studies have directly investigated the interactions that occur in modern-day practice of software product support. ...
Parmit K. Chilana, Tovi Grossman, George W. Fitzma...