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NETGAMES
2005
ACM
16 years 17 days ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
PLDI
2005
ACM
16 years 17 days ago
Scalable statistical bug isolation
We present a statistical debugging algorithm that isolates bugs in programs containing multiple undiagnosed bugs. Earlier statistical algorithms that focus solely on identifying p...
Ben Liblit, Mayur Naik, Alice X. Zheng, Alexander ...
197
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PPOPP
2005
ACM
16 years 17 days ago
Fault tolerant high performance computing by a coding approach
As the number of processors in today’s high performance computers continues to grow, the mean-time-to-failure of these computers are becoming significantly shorter than the exe...
Zizhong Chen, Graham E. Fagg, Edgar Gabriel, Julie...
SAC
2005
ACM
16 years 17 days ago
Learning decision trees from dynamic data streams
: This paper presents a system for induction of forest of functional trees from data streams able to detect concept drift. The Ultra Fast Forest of Trees (UFFT) is an incremental a...
João Gama, Pedro Medas, Pedro Pereira Rodri...
SASN
2005
ACM
16 years 17 days ago
On the security of group communication schemes based on symmetric key cryptosystems
Many emerging applications in both wired and wireless networks, such as information dissemination and distributed collaboration in an adversarial environment, need support of secu...
Shouhuai Xu
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