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ECAI
2010
Springer
15 years 8 months ago
A Motivation-Based Mechanism to Design Behaviors
In human-level simulations, like video games can be, the design of character's behaviors has an important impact on simulation realism. We propose to divide it into a reasonin...
Tony Dujardin, Jean-Christophe Routier
ECAI
2010
Springer
15 years 8 months ago
Egalitarian Utilities Divide-and-Coordinate: Stop arguing about decisions, let's share rewards!
Abstract. In this paper we formulate a novel Divide-andCoordinate (DaC) algorithm, the so-called Egalitarian Utilities Divide-and-Coordinate (EU-DaC) algorithm. The Divide-andCoord...
Meritxell Vinyals, Juan A. Rodríguez-Aguila...
AI
2008
Springer
15 years 7 months ago
Multi-agent Framework for a Virtual Enterprise of Demand-Responsive Transportation
Abstract. This work presents a multiagent framework design for DemandResponsive Transportation, considering a virtual enterprise domain. The agent architecture obtained provides a ...
Daniel Cabrera, Claudio Cubillos
AI
2008
Springer
15 years 7 months ago
Fault tolerant mechanism design
We introduce the notion of fault tolerant mechanism design, which extends the standard game theoretic framework of mechanism design to allow for uncertainty about execution. Speci...
Ryan Porter, Amir Ronen, Yoav Shoham, Moshe Tennen...
AI
2007
Springer
15 years 7 months ago
Subjective logic and arguing with evidence
This paper introduces a Subjective Logic based argumentation framework primarily targeted at evidential reasoning. The framework explicitly caters for argument schemes, accrual of...
Nir Oren, Timothy J. Norman, Alun D. Preece
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