In human-level simulations, like video games can be, the design of character's behaviors has an important impact on simulation realism. We propose to divide it into a reasonin...
Abstract. In this paper we formulate a novel Divide-andCoordinate (DaC) algorithm, the so-called Egalitarian Utilities Divide-and-Coordinate (EU-DaC) algorithm. The Divide-andCoord...
Abstract. This work presents a multiagent framework design for DemandResponsive Transportation, considering a virtual enterprise domain. The agent architecture obtained provides a ...
We introduce the notion of fault tolerant mechanism design, which extends the standard game theoretic framework of mechanism design to allow for uncertainty about execution. Speci...
Ryan Porter, Amir Ronen, Yoav Shoham, Moshe Tennen...
This paper introduces a Subjective Logic based argumentation framework primarily targeted at evidential reasoning. The framework explicitly caters for argument schemes, accrual of...