With the most resource intensive tasks in games offloaded to special purpose processors, game designers now have the opportunity to build richer characters using more complex AI t...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
Partially observable stochastic games (POSGs) provide a rich mathematical framework for planning under uncertainty by a group of agents. However, this modeling advantage comes wit...
We present a novel affective goal selection mechanism for decision-making in agents with limited computational resources (e.g., such as robots operating under real-time constraint...
Abstract. The coalition structure generation problem represents an active research area in multi-agent systems. A coalition structure is defined as a partition of the agents involv...
Nicola Di Mauro, Teresa Maria Altomare Basile, Ste...
Abstract--This paper considers a second-order consensus problem for multiagent systems with nonlinear dynamics and directed topologies where each agent is governed by both position...