Sciweavers

8467 search results - page 1510 / 1694
» Intelligent Agents
Sort
View
FLAIRS
2009
15 years 4 months ago
Making User-Defined Interactive Game Characters BEHAVE
With the most resource intensive tasks in games offloaded to special purpose processors, game designers now have the opportunity to build richer characters using more complex AI t...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
FLAIRS
2009
15 years 4 months ago
Dynamic Programming Approximations for Partially Observable Stochastic Games
Partially observable stochastic games (POSGs) provide a rich mathematical framework for planning under uncertainty by a group of agents. However, this modeling advantage comes wit...
Akshat Kumar, Shlomo Zilberstein
ICAI
2009
15 years 4 months ago
The Utility of Affect in the Selection of Actions and Goals Under Real-World Constraints
We present a novel affective goal selection mechanism for decision-making in agents with limited computational resources (e.g., such as robots operating under real-time constraint...
Paul W. Schermerhorn, Matthias Scheutz
224
Voted
AIMSA
2010
Springer
15 years 2 months ago
Coalition Structure Generation with GRASP
Abstract. The coalition structure generation problem represents an active research area in multi-agent systems. A coalition structure is defined as a partition of the agents involv...
Nicola Di Mauro, Teresa Maria Altomare Basile, Ste...
TSMC
2010
15 years 1 months ago
Second-Order Consensus for Multiagent Systems With Directed Topologies and Nonlinear Dynamics
Abstract--This paper considers a second-order consensus problem for multiagent systems with nonlinear dynamics and directed topologies where each agent is governed by both position...
Wenwu Yu, Guanrong Chen, Ming Cao, Jürgen Kur...
« Prev « First page 1510 / 1694 Last » Next »