The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
Action set selection in Markov Decision Processes (MDPs) is an area of research that has received little attention. On the other hand, the set of actions available to an MDP agent...
In reinforcement learning, an agent interacting with its environment strives to learn a policy that specifies, for each state it may encounter, what action to take. Evolutionary c...
BeatBender is a computer music project that explores a new method for generating emergent rhythmic drum patterns using the subsumption architecture. Rather than explicitly coding ...
In pursuing the ultimate goal of enabling intelligent conversation with a virtual human, two key challenges are selecting nonverbal behaviors to implement and realizing those behav...