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AGENTS
2001
Springer
15 years 11 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
GECCO
2006
Springer
186views Optimization» more  GECCO 2006»
15 years 10 months ago
Genetic algorithms for action set selection across domains: a demonstration
Action set selection in Markov Decision Processes (MDPs) is an area of research that has received little attention. On the other hand, the set of actions available to an MDP agent...
Greg Lee, Vadim Bulitko
GECCO
2006
Springer
133views Optimization» more  GECCO 2006»
15 years 10 months ago
On-line evolutionary computation for reinforcement learning in stochastic domains
In reinforcement learning, an agent interacting with its environment strives to learn a policy that specifies, for each state it may encounter, what action to take. Evolutionary c...
Shimon Whiteson, Peter Stone
ACMACE
2008
ACM
15 years 8 months ago
BeatBender: subsumption architecture for autonomous rhythm generation
BeatBender is a computer music project that explores a new method for generating emergent rhythmic drum patterns using the subsumption architecture. Rather than explicitly coding ...
Aaron Levisohn, Philippe Pasquier
HCI
2007
15 years 8 months ago
Understanding RUTH: Creating Believable Behaviors for a Virtual Human Under Uncertainty
In pursuing the ultimate goal of enabling intelligent conversation with a virtual human, two key challenges are selecting nonverbal behaviors to implement and realizing those behav...
Insuk Oh, Matthew Stone
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