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ATAL
2006
Springer
15 years 11 months ago
A stochastic language for modelling opponent agents
There are numerous cases where a reasoning agent needs to reason about the behavior of an opponent agent. In this paper, we propose a hybrid probabilistic logic language within wh...
Gerardo I. Simari, Amy Sliva, Dana S. Nau, V. S. S...
ATAL
2010
Springer
15 years 8 months ago
Adversarial planning for large multi-agent simulations
We investigate planning for self-interested agents in large multi-agent simulations. We present two heuristic algorithms that exploit different domain-specific properties in order...
Viliam Lisý
ICCBR
2007
Springer
16 years 1 months ago
Case-Based Planning and Execution for Real-Time Strategy Games
Abstract. Artificial Intelligence techniques have been successfully applied to several computer games. However in some kinds of computer games, like real-time strategy (RTS) games...
Santiago Ontañón, Kinshuk Mishra, Ne...
HRI
2007
ACM
15 years 11 months ago
To kill a mockingbird robot
Robots are being introduced in our society but their social status is still unclear. A critical issue is if the robot's exhibition of intelligent life-like behavior leads to ...
Christoph Bartneck, Marcel Verbunt, Omar Mubin, Ab...
ICCHP
2010
Springer
15 years 9 months ago
Automatic Live Monitoring of Communication Quality for Normal-Hearing and Hearing-Impaired Listeners
Abstract. This contribution presents a system, which allows for a continuous monitoring of speech intelligibility from a single microphone signal. The system accounts for the detri...
Jan Rennies, Eugen Albertin, Stefan Goetze, Jens-E...