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EVOW
2008
Springer
15 years 9 months ago
A Hybrid Column Generation Approach for the Berth Allocation Problem
Abstract. The Berth Allocation Problem (BAP) consists on programming and allocating ships to berthing areas along a quay. The BAP is modeled as a vehicle routing problem and a rece...
Geraldo R. Mauri, Alexandre C. M. Oliveira, Luiz A...
AAAI
2004
15 years 8 months ago
Synthetic Adversaries for Urban Combat Training
This paper describes requirements for synthetic adversaries for urban combat training and MOUTBots, a prototype application. The MOUTBots use a commercial computer game to define,...
Robert E. Wray, John E. Laird, Andrew Nuxoll, Devv...
AAAI
2006
15 years 8 months ago
When Is Constrained Clustering Beneficial, and Why?
Several researchers have illustrated that constraints can improve the results of a variety of clustering algorithms. However, there can be a large variation in this improvement, e...
Kiri Wagstaff, Sugato Basu, Ian Davidson
AIIDE
2006
15 years 8 months ago
Dynamic Game Balancing: An Evaluation of User Satisfaction
User satisfaction in computer games seems to be influenced by game balance, the level of challenge faced by the user. This work presents an evaluation, performed by human players,...
Gustavo Andrade, Geber Ramalho, Alex Sandro Gomes,...
AIIDE
2006
15 years 8 months ago
A Framework for Summarizing Game Experiences as Narratives
Online role playing games may be enjoyed periodically for months or years at a time. Players often log onto the game and play for a short time, and then log off for a long period ...
Yun-Gyung Cheong, R. Michael Young