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EVOW
2007
Springer
16 years 1 months ago
Unsupervised Evolutionary Segmentation Algorithm Based on Texture Analysis
Abstract. This work describes an evolutionary approach to texture segmentation, a long-standing and important problem in computer vision. The difficulty of the problem can be relat...
Cynthia B. Pérez, Gustavo Olague
EVOW
2005
Springer
16 years 24 days ago
An Evolutionary Infection Algorithm for Dense Stereo Correspondence
This work presents an evolutionary approach to improve the infection algorithm to solve the problem of dense stereo matching. Dense stereo matching is used for 3D reconstruction in...
Cynthia B. Pérez, Gustavo Olague, Francisco...
ICANN
2005
Springer
16 years 24 days ago
Varying the Population Size of Artificial Foraging Swarms on Time Varying Landscapes
Abstract. Swarm Intelligence (SI) is the property of a system whereby the collective behaviors of (unsophisticated) entities interacting locally with their environment cause cohere...
Carlos Fernandes, Vitorino Ramos, Agostinho C. Ros...
JELIA
2004
Springer
16 years 19 days ago
Representation and Complexity in Boolean Games
Boolean games are a class of two-player games which may be defined via a Boolean form over a set of atomic actions. A particular game on some form is instantiated by partitioning ...
Paul E. Dunne, Wiebe van der Hoek
CEC
2003
IEEE
16 years 17 days ago
Learning DFA: evolution versus evidence driven state merging
Learning Deterministic Finite Automata (DFA) is a hard task that has been much studied within machine learning and evolutionary computation research. This paper presents a new met...
Simon M. Lucas, T. Jeff Reynolds