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FDG
2009
ACM
15 years 12 months ago
Scenario generation for emergency rescue training games
Procedural methods have long been used for generation of art assets, but procedural generation of scenarios has lagged behind. In particular, training games for emergency rescue w...
Kenneth Hullett, Michael Mateas
WIA
2001
Springer
15 years 11 months ago
Past Pushdown Timed Automata
d Abstract) Zhe Dang   , Tevfik Bultan ¡ , Oscar H. Ibarra ¡ , and Richard A. Kemmerer ¡ ¢ School of Electrical Engineering and Computer Science Washington State University P...
Zhe Dang, Tevfik Bultan, Oscar H. Ibarra, Richard ...
ECAI
2000
Springer
15 years 11 months ago
Data Set Editing by Ordered Projection
In this paper, an editing algorithm based on the projection of the examples in each dimension is presented. The algorithm, that we have called EOP (Editing by Ordered Projection) h...
Jesús S. Aguilar-Ruiz, José Crist&oa...
COLLABORATION
1999
Springer
15 years 11 months ago
Shifting the Focus from Control to Communication: the STReams OBjects Environments Model of Communicating Agents
The paper presents the computational model underlying new agent communication languages. The model, called STROBE, has been identified and two prototypical languages inspired by th...
Stefano A. Cerri
ATAL
1997
Springer
15 years 11 months ago
Multi-Agent Coordination through Coalition Formation
Incorporating coalition formation algorithms into agent systems shall be advantageous due to the consequent increase in the overall quality of task performance. Coalition formatio...
Onn Shehory, Katia P. Sycara, Somesh Jha