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ATAL
2010
Springer
15 years 8 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
ICCV
2011
IEEE
14 years 7 months ago
Real-time Indoor Scene Understanding using Bayesian Filtering with Motion Cues
We present a method whereby an embodied agent using visual perception can efficiently create a model of a local indoor environment from its experience of moving within it. Our me...
Grace Tsai, Changhai Xu, Jingen Liu, Benjamin Kuip...
ICDE
2009
IEEE
120views Database» more  ICDE 2009»
16 years 9 months ago
Weighted Proximity Best-Joins for Information Retrieval
We consider the problem of efficiently computing weighted proximity best-joins over multiple lists, with applications in information retrieval and extraction. We are given a multi-...
AnHai Doan, Haixun Wang, Hao He, Jun Yang 0001, Ri...
ICDE
2005
IEEE
126views Database» more  ICDE 2005»
16 years 8 months ago
A Probabilistic XML Approach to Data Integration
In mobile and ambient environments, devices need to become autonomous, managing and resolving problems without interference from a user. The database of a (mobile) device can be s...
Maurice van Keulen, Ander de Keijzer, Wouter Alink
WWW
2003
ACM
16 years 7 months ago
Peer-to-peer architecture for content-based music retrieval on acoustic data
In traditional peer-to-peer search networks, operations focus on properly labeled files such as music or video, and the actual search is often limited to text tags. The explosive ...
Cheng Yang