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CIG
2005
IEEE
16 years 24 days ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
ICARCV
2006
IEEE
313views Robotics» more  ICARCV 2006»
16 years 1 months ago
GestureCam: A Smart Camera for Gesture Recognition and Gesture-Controlled Web Navigation
– Smart camera, or an intelligent camera, is an embedded vision system which captures and processes image to extract application-specific information in real time. Smart cameras ...
Yu Shi, Ronnie Taib, Serge Lichman
CHI
2008
ACM
16 years 7 months ago
Ingimp: introducing instrumentation to an end-user open source application
Open source projects are gradually incorporating usability methods into their development practices, but there are still many unmet needs. One particular need for nearly any open ...
Michael Terry, Matthew Kay, Brad Van Vugt, Brandon...
AAAI
2004
15 years 8 months ago
Mobile Emergency Triage Support System
We are designing and developing a mobile clinical decision support system, known as MET (Mobile Emergency Triage), for supporting emergency triage of different types of acute pain...
Wojtek Michalowski, Roman Slowinski, Szymon Wilk
CHI
2006
ACM
16 years 7 months ago
groupTime: preference based group scheduling
As our business, academic, and personal lives continue to move at an ever-faster pace, finding times for busy people to meet has become an art. One of the most perplexing challeng...
Mike Brzozowski, Kendra Carattini, Scott R. Klemme...