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AIIDE
2008
15 years 9 months ago
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans
Petri Nets can be used for a retrospective analysis of a computer game story, for representing plots in serious games as well as for monitoring the course of the story, as recentl...
Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemro...
AIIDE
2008
15 years 9 months ago
Logical Agents for Language and Action
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions i...
Martin Magnusson, Patrick Doherty
AIPS
2008
15 years 9 months ago
Effective Information Value Calculation for Interruption Management in Multi-Agent Scheduling
This paper addresses the problem of deciding effectively whether to interrupt a teammate who may have information that is valuable for solving a collaborative scheduling problem. ...
David Sarne, Barbara J. Grosz, Peter Owotoki
AIPS
2008
15 years 9 months ago
Multiagent Planning Under Uncertainty with Stochastic Communication Delays
We consider the problem of cooperative multiagent planning under uncertainty, formalized as a decentralized partially observable Markov decision process (Dec-POMDP). Unfortunately...
Matthijs T. J. Spaan, Frans A. Oliehoek, Nikos A. ...
AISC
2008
Springer
15 years 9 months ago
Search Techniques for Rational Polynomial Orders
Polynomial interpretations are a standard technique used in almost all tools for proving termination of term rewrite systems (TRSs) automatically. Traditionally, one applies interp...
Carsten Fuhs, Rafael Navarro-Marset, Carsten Otto,...