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AIIDE
2006
15 years 8 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini
AAAI
2000
15 years 8 months ago
Towards Feasible Approach to Plan Checking under Probabilistic Uncertainty: Interval Methods
The main problem of planning is to find a sequence of actions that an agent must perform to achieve a given objective. An important part of planning is checking whether a given pl...
Raul Trejo, Vladik Kreinovich, Chitta Baral
AAAI
1994
15 years 8 months ago
Solution Reuse in Dynamic Constraint Satisfaction Problems
Many AI problems can be modeled as constraint satisfaction problems (CSP), but many of them are actually dynamic: the set of constraints to consider evolves because of the environ...
Gérard Verfaillie, Thomas Schiex
ATAL
2010
Springer
15 years 8 months ago
Decision rules and decision markets
We explore settings where a principal must make a decision about which action to take to achieve a desired outcome. The principal elicits the probability of achieving the outcome ...
Abraham Othman, Tuomas Sandholm
ATAL
2010
Springer
15 years 8 months ago
False-name-proofness with bid withdrawal
We study a more powerful variant of false-name manipulation in Internet auctions: an agent can submit multiple false-name bids, but then, once the allocation and payments have bee...
Mingyu Guo, Vincent Conitzer
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