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DSRT
2003
IEEE
16 years 12 days ago
Peer-to-Peer Suitability for Collaborative Multiplayer Games
Peer-to-peer communication is emerging as one of the most potentially disruptive technologies in the networking sector. If the interest in such technologies as Napster, Morpheus a...
Abdulmotaleb El-Saddik, Andre Dufour
190
Voted
MSE
2002
IEEE
153views Hardware» more  MSE 2002»
16 years 1 days ago
A Framework for User Interface Design in Visual Information Retrieval
This paper describes the user interface framework of the VizIR project ([4]). VizIR is an open project to develop a Java-based, extendible and well-documented asset framework for ...
Horst Eidenberger, Christian Breiteneder
KIVS
2001
Springer
15 years 11 months ago
Real-Time Support on Top of Ethernet
Ethernet is a widely used low-cost networking technology. It however lacks the determinism and resource management features needed to meet realtime requirements of multimedia appli...
Rainer Koster, Thorsten Kramp
DAGSTUHL
1993
15 years 8 months ago
Supporting continuous media applications in a micro-kernel environment
Currently, popular operating systems are unable to support the end-toend real-time requirements of distributed continuous media. Furthermore, the integration of continuous media c...
Geoff Coulson, Gordon S. Blair, Philippe Robin, Do...
200
Voted
ATAL
2006
Springer
15 years 11 months ago
Multi-robot learning with particle swarm optimization
We apply an adapted version of Particle Swarm Optimization to distributed unsupervised robotic learning in groups of robots with only local information. The performance of the lea...
Jim Pugh, Alcherio Martinoli