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SIGECOM
2006
ACM
115views ECommerce» more  SIGECOM 2006»
16 years 1 months ago
Multi-attribute coalitional games
We study coalitional games where the value of cooperation among the agents are solely determined by the attributes the agents possess, with no assumption as to how these attribute...
Samuel Ieong, Yoav Shoham
213
Voted
CIMCA
2005
IEEE
16 years 1 months ago
Access Control for Shared Resources
Access control for shared resources is a complex and challenging task, in particular if the access control policy should be able to cope with different kind of sharing and collabo...
Erik Wilde, Nick Nabholz
CIMCA
2005
IEEE
16 years 1 months ago
Canonical Sequence Directed Tactics Analyzer for Computer Go Games
We present an approach used in CSDTA (Canonical Sequence Directed Tactics Analyzer) that uses canonical sequences (Joseki) in hoping to improve computer Go programs. We collect 12...
Chung-Chih Li, Hikyoo Koh
HAPTICS
2005
IEEE
16 years 1 months ago
Getting in Touch with a Cognitive Character
We provide computer-animated characters with haptic interaction, allowing human users to interfere with cognitive characters. Our work presents an interface between control and an...
Torsten Bierz, Peter Dannenmann, Kai Hergenrö...
204
Voted
HOTI
2005
IEEE
16 years 1 months ago
High-Speed and Low-Power Network Search Engine Using Adaptive Block-Selection Scheme
A partitioned TCAM-based search engine is presented that increases packet forwarding rate multiple times over traditional TCAMs. The model works for IPv4 and IPv6 packet forwardin...
Mohammad J. Akhbarizadeh, Mehrdad Nourani, Rina Pa...
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