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AAAI
2011
14 years 7 months ago
Optimal Rewards versus Leaf-Evaluation Heuristics in Planning Agents
Planning agents often lack the computational resources needed to build full planning trees for their environments. Agent designers commonly overcome this finite-horizon approxima...
Jonathan Sorg, Satinder P. Singh, Richard L. Lewis
TSMC
2010
15 years 2 months ago
Influencing Agent Group Behavior by Adjusting Cultural Trait Values
Social reasoning and norms among individuals that share cultural traits are largely fashioned by those traits. We have explored predominant sociological and cultural traits. We off...
Gaurav Tuli, Henry Hexmoor
AAAI
2012
13 years 9 months ago
Design and Optimization of an Omnidirectional Humanoid Walk: A Winning Approach at the RoboCup 2011 3D Simulation Competition
This paper presents the design and learning architecture for an omnidirectional walk used by a humanoid robot soccer agent acting in the RoboCup 3D simulation environment. The wal...
Patrick MacAlpine, Samuel Barrett, Daniel Urieli, ...
329
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ATAL
2011
Springer
14 years 7 months ago
Bee-inspired foraging in an embodied swarm
We show the emergence of Swarm Intelligence in physical robots. We transfer an optimization algorithm which is based on beeforaging behavior to a robotic swarm. In simulation this...
Sjriek Alers, Daan Bloembergen, Daniel Hennes, Ste...
KESAMSTA
2011
Springer
14 years 10 months ago
Extending the JADE Agent Behaviour Model with JBehaviourTrees Framework
Creating modular behaviours in JADE using a traditional method such as the FSM (Finite State Machine) can be a difficult task to achieve. The first issue with FSMs is that they do...
Iva Bojic, Tomislav Lipic, Mario Kusek, Gordan Jez...