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» Interaction Design for the Disappearing Computer
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189
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CHI
2010
ACM
16 years 16 days ago
What's your idea?: a case study of a grassroots innovation pipeline within a large software company
Establishing a grassroots innovation pipeline has come to the fore as strategy for nurturing innovation within large organizations. A key element of such pipelines is the use of a...
Brian P. Bailey, Eric Horvitz
CHI
2009
ACM
16 years 12 days ago
Passive photography from a creative perspective: "If I would just shoot the same thing for seven days, it's like... What's the p
This paper aims to contribute with an understanding of meaningful experiences of photography, to support reflection upon the design of future camera devices. We have conducted a s...
Sara Ljungblad
DSVIS
2008
Springer
15 years 9 months ago
Multi-fidelity User Interface Specifications
Specifying user interfaces consists in a fundamental activity in the user interface development life cycle as it informs the subsequent steps. Good quality specifications could lea...
Thomas Memmel, Jean Vanderdonckt, Harald Reiterer
202
Voted
CHI
2004
ACM
16 years 8 months ago
Understanding the micronote lifecycle: improving mobile support for informal note taking
People frequently write messages to themselves. These informal, hurried personal jottings serve as temporary storage for notable information as well as reminders for future action...
Min Lin, Wayne G. Lutters, Tina S. Kim
CHI
2010
ACM
16 years 2 months ago
Newport: enabling sharing during mobile calls
Newport is a collaborative application for sharing context (e.g. location) and content (e.g. photos and notes) during mobile phone calls. People can share during a phone call and ...
Junius Gunaratne, A. J. Bernheim Brush