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ICRA
2009
IEEE
92views Robotics» more  ICRA 2009»
16 years 2 months ago
Observations and models for needle-tissue interactions
— The asymmetry of a bevel-tip needle results in the needle naturally bending when it is inserted into soft tissue. In this study we present a mechanics-based model that calculat...
Sarthak Misra, Kyle B. Reed, Benjamin W. Schafer, ...
ACMACE
2005
ACM
16 years 1 months ago
Tri-Story as "intuitive cinema" interactive storytelling based on physical action for multi-screen
This paper proposes “intuitive cinema” – a new form of interactive storytelling, which emphasizes user motive and viewpoints, and implements its cinematic expressions based ...
Satoru Tokuhisa, Alice Ding, Masa Inakage
IV
2009
IEEE
185views Visualization» more  IV 2009»
16 years 2 months ago
Real-World User Evaluations of a Visual and Interactive Web Search Interface
Although laboratory user studies are the most common method for validating the utility of information visualization systems, it may be difficult to determine if such studies accu...
Orland Hoeber, Daniel Schroeder, Michael Brooks
SI3D
2005
ACM
16 years 1 months ago
Interactive deformation of light fields
We present a software pipeline that enables an animator to deform light fields. The pipeline can be used to deform complex objects, such as furry toys, while maintaining photo-re...
Billy Chen, Eyal Ofek, Heung-Yeung Shum, Marc Levo...
CHI
2006
ACM
16 years 8 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang