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DIMEA
2008
164views Multimedia» more  DIMEA 2008»
15 years 9 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
CHI
2005
ACM
16 years 7 months ago
Graduate education in human-computer interaction
The School of Information and Library Science at the University of North Carolina at Chapel Hill has been offering a graduate course in User Interface Design since 1990. More rece...
James D. Foley, Michel Beaudouin-Lafon, Jonathan G...
CHI
2005
ACM
16 years 7 months ago
"I hear the pattern": interactive sonification of geographical data patterns
In this paper we describe our investigation of using interactive sonification (non-speech sound) to present the geographical distribution pattern of statistical data to vision imp...
Haixia Zhao, Catherine Plaisant, Ben Shneiderman
CHI
2010
ACM
16 years 2 months ago
Supporting sandtray therapy on an interactive tabletop
We present the iterative design of a virtual sandtray application for a tabletop display. The purpose of our prototype is to support sandtray therapy, a form of art therapy typica...
Mark S. Hancock, Thomas ten Cate, M. Sheelagh T. C...
GECCO
2007
Springer
155views Optimization» more  GECCO 2007»
16 years 1 months ago
The effect of user interaction mechanisms in multi-objective IGA
In this paper four mechanisms, fine and coarse grained fitness rating, linguistic evaluation and active user intervention are compared for use in the multi-objective IGA. The inte...
Alexandra Melike Brintrup, Hideyuki Takagi