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» Interaction design patterns for computers in sociable use
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EICS
2009
ACM
15 years 11 months ago
MoLIC designer: towards computational support to hci design with MoLIC
MoLIC, a modeling language for designing interaction as a metaphor of conversation, was proposed to allow designers to build a blueprint of all interaction that may take place whe...
Ugo Braga Sangiorgi, Simone Diniz Junqueira Barbos...
CHI
2007
ACM
16 years 7 months ago
BodySpace: inferring body pose for natural control of a music player
We describe the BodySpace system, which uses inertial sensing and pattern recognition to allow the gestural control of a music player by placing the device at different parts of t...
Steven Strachan, Roderick Murray-Smith, M. Sile O'...
VL
2002
IEEE
155views Visual Languages» more  VL 2002»
15 years 11 months ago
Virtual Reality Interaction: The Characteristic Pattern Approach
We merge the Pictorial Computing Laboratory (PCL) approach to WIMP interaction with the Interaction Locus approach to structuring visual spaces as a step toward the definition of ...
Augusto Celentano, Daniela Fogli, Piero Mussio, Fa...
GCC
2003
Springer
15 years 11 months ago
Automated Detection of Design Patterns
: Detection of instances of design patterns is useful for the software maintenance. This paper proposes a new framework for the automated detection of instances of design patterns....
Zhixiang Zhang, Qinghua Li
HCI
2011
14 years 10 months ago
Manual and Accelerometer Analysis of Head Nodding Patterns in Goal-oriented Dialogues
We studied communication patterns in face-to-face dialogues between people for the purpose of identifying conversation features that can be exploited to improve human-computer inte...
Masashi Inoue, Toshio Irino, Nobuhiro Furuyama, Ry...