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» Interaction design patterns for computers in sociable use
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UIST
1993
ACM
15 years 11 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
MM
2006
ACM
115views Multimedia» more  MM 2006»
16 years 1 months ago
Human-centered computing: a multimedia perspective
Human-Centered Computing (HCC) is a set of methodologies that apply to any field that uses computers, in any form, in applications in which humans directly interact with devices o...
Alejandro Jaimes, Nicu Sebe, Daniel Gatica-Perez
OZCHI
2006
ACM
16 years 1 months ago
Using a scenario-planning tool to support an engaging online user experience
This paper describes a pilot project to research the use of a dynamic visual interface as the basis of a scenarioplanning tool. We introduce ‘flow’ as a theoretical framework ...
Jon M. Pearce, John Murphy, David Patman
TABLETOP
2006
IEEE
16 years 1 months ago
Extending Tabletops to Support Flexible Collaborative Interactions
Tabletops have been used to support a range of colocated activities, from games to image sorting. However, their limited display space and resolution can restrict the kinds of col...
Yvonne Rogers, Youn-Kyung Lim, William R. Hazlewoo...
FGCS
1998
91views more  FGCS 1998»
15 years 6 months ago
Computational steering in the CAVE
Scientists can gain much more insight from their simulations if they are enabled to change simulation parameters on the y while observing the results immediately. A crucial aspect...
Jurriaan D. Mulder, Robert van Liere, Jarke J. van...