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» Interaction design patterns for computers in sociable use
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201
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CHI
2006
ACM
16 years 7 months ago
Robot-human interaction with an anthropomorphic percussionist
The paper presents our approach for human-machine interaction with an anthropomorphic mechanical percussionist that can listen to live players, analyze perceptual musical aspects ...
Gil Weinberg, Scott Driscoll
183
Voted
BMCBI
2010
141views more  BMCBI 2010»
15 years 7 months ago
Computing and visually analyzing mutual information in molecular co-evolution
Background: Selective pressure in molecular evolution leads to uneven distributions of amino acids and nucleotides. In fact one observes correlations among such constituents due t...
Sebastian Bremm, Tobias Schreck, Patrick Boba, Ste...
177
Voted
CHI
2009
ACM
16 years 8 months ago
Going my way: a user-aware route planner
Going My Way is a mobile user-aware route planner. The system collects GPS data of a user's everyday locations and provides directions from an automatically selected set of l...
Jaewoo Chung, Chris Schmandt
203
Voted
CHI
2010
ACM
16 years 2 months ago
Designing a technological playground: a field study of the emergence of play in household messaging
We present findings from a field study of Wayve, a situated messaging device for the home that incorporates handwriting and photography. Wayve was used by 24 households (some of w...
Siân E. Lindley, Richard H. R. Harper, Abiga...
NORDICHI
2004
ACM
16 years 26 days ago
Designing a collaborative virtual environment for introducing pupils to complex subject matter
Mission Queen Maud Land (MQML) is a collaborative virtual environment that was developed to explore new ways to stimulate secondary school pupils to collaborate in grasping comple...
Ragnhild Halvorsrud, Simen Hagen