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313
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CGF
2011
14 years 11 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
270
Voted
HPCA
2002
IEEE
16 years 7 months ago
Using Complete Machine Simulation for Software Power Estimation: The SoftWatt Approach
Power dissipation has become one of the most critical factors for the continued development of both high-end and low-end computer systems. The successful design and evaluation of ...
Sudhanva Gurumurthi, Anand Sivasubramaniam, Mary J...
ICDE
2010
IEEE
186views Database» more  ICDE 2010»
16 years 7 months ago
Mini-Me: A Min-Repro System for Database Software
Testing and debugging database software is often challenging and time consuming. A very arduous task for DB testers is finding a min-repro ? the "simplest possible setup"...
Nicolas Bruno, Rimma V. Nehme
233
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MM
2004
ACM
244views Multimedia» more  MM 2004»
16 years 29 days ago
Automatic replay generation for soccer video broadcasting
While most current approaches for sports video analysis are based on broadcast video, in this paper, we present a novel approach for highlight detection and automatic replay gener...
Jinjun Wang, Changsheng Xu, Chng Eng Siong, Kongwa...
219
Voted
RE
2004
Springer
16 years 26 days ago
Modeling and Composing Scenario-Based Requirements with Aspects
There has been significant recent interest, within the Aspect-Oriented Software Development (AOSD) community, in representing crosscutting concerns at various stages of the softwa...
João Araújo, Jon Whittle, Dae-Kyoo K...