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» Interaction design patterns for computers in sociable use
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NORDICHI
2004
ACM
16 years 14 days ago
Evidence-based development: a viable approach?
Systems development is replete with projects that represent substantial resource investments but result in systems that fail to meet users’ needs. Evidence-based development is ...
Morten Hertzum, Jesper Simonsen
ISMS
2004
Springer
16 years 12 days ago
GiPSi: An Open Source/Open Architecture Software Development Framework for Surgical Simulation
In this paper we propose an open source/open architecture framework for developing organ level surgical simulations. Our goal is to facilitate shared development of reusable models...
Tolga Goktekin, Murat Cenk Cavusoglu, Frank Tendic...
157
Voted
NIME
2004
Springer
105views Music» more  NIME 2004»
16 years 12 days ago
The Slidepipe: A Timeline-Based Controller for Real-Time Sample Manipulation
When working with sample-based media, a performer is managing timelines, loop points, sample parameters and effects parameters. The Slidepipe is a performance controller that give...
Mark Argo
UCS
2004
Springer
16 years 11 days ago
Augmented Classroom: A Paper-Centric Approach for Collaborative Learning System
We developed AirTransNote, a computer-mediated classroom collaboration system. The system enables real-time note-sharing. AirTransNote manages notes written by students on paper a...
Motoki Miura, Susumu Kunifuji, Buntarou Shizuki, J...
XMLSEC
2003
ACM
16 years 8 days ago
Optimistic fair contract signing for Web services
Reliable and atomic transactions are a key to successful eBusiness interactions. Reliable messaging subsystems, such as IBM’s MQ Series, or broker-based techniques have been tra...
Hiroshi Maruyama, Taiga Nakamura, Tony Hsieh