We have developed software bots that inhabit the popular online social environment SecondLife (SL). Our bots can wander around, collect data, engage in simple interactions, and car...
Museum visitors can continue interacting with museum exhibits even after they have left the museum. We can help them do this by creating a report that includes a basic, personaliz...
Charles B. Callaway, Tsvi Kuflik, Elena Not, Aless...
: A client was experiencing trust and information quality problems in his structured Internet communication with potential and existing customers. Customer information entered onli...
Abstract. This paper introduces a novel framework for designing multiagent systems, called “Distributed Agent Evolution with Dynamic Adaptation to Local Unexpected Scenarios” (...
Suranga Hettiarachchi, William M. Spears, Derek Gr...
Imagine a set of self-interested clients, each of whom must choose a server from a permissible set. A server’s latency is inversely proportional to its speed, but it grows linear...