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IVA
2007
Springer
16 years 1 months ago
Spatial Social Behavior in Second Life
We have developed software bots that inhabit the popular online social environment SecondLife (SL). Our bots can wander around, collect data, engage in simple interactions, and car...
Doron Friedman, Anthony Steed, Mel Slater
IUI
2005
ACM
16 years 26 days ago
Personal reporting of a museum visit as an entrypoint to future cultural experience
Museum visitors can continue interacting with museum exhibits even after they have left the museum. We can help them do this by creating a report that includes a basic, personaliz...
Charles B. Callaway, Tsvi Kuflik, Elena Not, Aless...
GI
2005
Springer
16 years 24 days ago
Trust and quality in electronic communication: Getting to know your customers bit by bit
: A client was experiencing trust and information quality problems in his structured Internet communication with potential and existing customers. Customer information entered onli...
Andreas Neus, Philipp Scherf, Christian Gebert
WRAC
2005
Springer
16 years 23 days ago
Distributed Agent Evolution with Dynamic Adaptation to Local Unexpected Scenarios
Abstract. This paper introduces a novel framework for designing multiagent systems, called “Distributed Agent Evolution with Dynamic Adaptation to Local Unexpected Scenarios” (...
Suranga Hettiarachchi, William M. Spears, Derek Gr...
CAAN
2004
Springer
16 years 21 days ago
Congestion Games, Load Balancing, and Price of Anarchy
Imagine a set of self-interested clients, each of whom must choose a server from a permissible set. A server’s latency is inversely proportional to its speed, but it grows linear...
Anshul Kothari, Subhash Suri, Csaba D. Tóth...