This article presents the description of the objectives, the structure and the functionality of an interactive system intended to focus the teaching on the performanceof the stude...
We present the design of Make a Riddle and TeleStory, educational applications developed on the Siftables platform for children aged 4-7 years. Siftables
are
hybrid tangible-g...
Abstract. Although manual transcription and captioning can increase the accessibility of multimedia for deaf students it is rarely provided in educational contexts in the UK due to...
Computers have dramatically changed the social landscape and living practices in the 21st century. Most of those changes have empowered typically abled adults, while it is only in ...
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...