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EL
2002
181views more  EL 2002»
15 years 7 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
IJAMC
2010
149views more  IJAMC 2010»
15 years 5 months ago
Deadline-Driven Auctions for NPC host allocation in P2P MMOGs
: This paper presents the design, implementation and evaluation of Deadline-Driven Auctions (DDA), a novel task mapping infrastructure for heterogeneous distributed environments. D...
Lu Fan, Philip W. Trinder, Hamish Taylor
ICRA
2009
IEEE
117views Robotics» more  ICRA 2009»
15 years 5 months ago
Temporal stabilization of discrete movement in variable environments: An attractor dynamics approach
The ability to generate discrete movement with distinct and stable time courses is important for interaction scenarios both between different robots and with human partners, for ca...
Matthias Tuma, Ioannis Iossifidis, Gregor Schö...
ICWSM
2009
15 years 4 months ago
Predicting Outcome for Collaborative Featured Article Nomination in Wikipedia
In Wikipedia, good articles are wanted. While Wikipedia relies on collaborative effort from online volunteers for quality checking, the process of selecting top quality articles i...
Meiqun Hu, Ee-Peng Lim, Ramayya Krishnan
EWC
2011
98views more  EWC 2011»
15 years 2 months ago
Real-time triangulation of point streams
Hand-held laser scanners are commonly used in industry for reverse engineering and quality measurements. In this process, it is difficult for the human operator to scan the target...
Klaus Denker, Burkhard Lehner, Georg Umlauf