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VIS
2004
IEEE
166views Visualization» more  VIS 2004»
16 years 8 months ago
Quick-VDR: Interactive View-Dependent Rendering of Massive Models
We present a novel approach for interactive view-dependent rendering of massive models. Our algorithm combines view-dependent simplification, occlusion culling, and out-of-core re...
Sung-Eui Yoon, Brian Salomon, Russell Gayle, Dines...
VISUALIZATION
2003
IEEE
16 years 13 days ago
Interactive View-Dependent Rendering with Conservative Occlusion Culling in Complex Environments
This paper presents a novel algorithm combining view-dependent rendering and conservative occlusion culling for interactive display of complex environments. A vertex hierarchy of ...
Sung-Eui Yoon, Brian Salomon, Dinesh Manocha
SI3D
2003
ACM
16 years 12 days ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
SIGGRAPH
2010
ACM
15 years 11 months ago
Unstructured video-based rendering: interactive exploration of casually captured videos
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
ISCAS
1999
IEEE
128views Hardware» more  ISCAS 1999»
15 years 11 months ago
Dynamic scheduling of multiple video objects for MPEG-4 encoding with user interactions
MPEG-4 video consists of various video objects, rather than frames, allowing a true interactivity and manipulation of separate arbitrary shape object. Soware-based encoding of MPE...
Yong He, Ishfaq Ahmad, Ming L. Liou