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VMV
2003
324views Visualization» more  VMV 2003»
15 years 7 months ago
A Color Similarity Measure for Robust Shadow Removal in Real Time
We introduce an approach for realtime segmentation of a scene into foreground objects, background, and object shadows superimposed on the background. To segment foreground objects...
Daniel Grest, Jan-Michael Frahm, Reinhard Koch
PG
2007
IEEE
16 years 19 days ago
The Soft Shadow Occlusion Camera
A fundamental challenge for existing shadow map based algorithms is dealing with partially illuminated surfaces. A conventional shadow map built with a pinhole camera only determi...
Qi Mo, Voicu Popescu, Chris Wyman
168
Voted
CGVR
2006
15 years 7 months ago
Real-time Computation of Area Shadows - A Geometrical Algorithm
The computation of soft shadows created by area light sources is a well-known problem in computer graphics. Due to the complexity of the problem, soft shadows commonly are generat...
Michael Boehl, Wolfgang Stürzlinger
RT
2000
Springer
15 years 10 months ago
Interactive Rendering with Real-World Illumination
We propose solutions for seamlessly integrating synthetic objects into background photographs at interactive rates. Recently developed image-based methods are used to capture real...
Simon Gibson, Alan Murta
CGF
2006
126views more  CGF 2006»
15 years 6 months ago
Soft Shadow Maps: Efficient Sampling of Light Source Visibility
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by providing visual cues about the shape and position of objects. Several recent alg...
Lionel Atty, Nicolas Holzschuch, Marc Lapierre, Je...