We present a model of contour extraction in which the perceptual salience of contours arises from long-range interactions between orientation-selective filters. Ullman [19], Zucke...
In this paper we present our approach of using gamelike techniques for designing wearable computing solutions for the Paris Fire Brigade, consisting of namely a board game and a v...
In a multi-agent system (MAS), the agents are often considered to be autonomous entities, such as robots or software programs, each under the influence of a local rule, representin...
We introduce a framework for advanced behavioral animation in virtual humans, which addresses the challenging open problem of simulating social interactions between pedestrians in...
In this paper we present a novel method of simulating mouse clicks while the cursor is navigated by head movements tracked by webcam. Our method is based on simple hummed voice co...