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175
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CHI
2005
ACM
16 years 7 months ago
Design and evaluation challenges of serious games
As the computer game industry grows, game capabilities and designs are being re-used for purposes other than entertainment. The study of 'Serious Games', i.e. games for ...
Elaine M. Raybourn, Nathan Bos
200
Voted
CHI
2004
ACM
16 years 7 months ago
Transcendent communication: location-based guidance for large-scale public spaces
Many studies have been conducted on supporting communication in home and office spaces, but relatively few studies have explored supporting communication in large-scale public spa...
Hideyuki Nakanishi, Satoshi Koizumi, Toru Ishida, ...
CHI
2001
ACM
16 years 7 months ago
On the road and on the Web?: comprehension of synthetic and human speech while driving
In this study 24 participants drove a simulator while listening to three types of messages in both synthesized speech and recorded human speech. The messages consisted of short na...
Jennifer Lai, Karen Cheng, Paul Green, Omer Tsimho...
178
Voted
ATAL
2009
Springer
16 years 2 months ago
Culture-specific communication management for virtual agents
Human interaction depends on several individual factors such as personality, social relations, age or gender. But also the society we live in influences our behaviour. Thus cultur...
Birgit Endraß, Matthias Rehm, Elisabeth Andr...
207
Voted
HAPTICS
2007
IEEE
16 years 1 months ago
JND Analysis of Texture Roughness Perception using a Magnetic Levitation Haptic Device
This paper describes the use of a magnetic levitation haptic device (MLHD) to study the psychophysics of texture roughness. Studies of texture roughness perception performed using...
Bertram Unger, Ralph L. Hollis, Roberta L. Klatzky
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