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ATAL
2005
Springer
16 years 1 months ago
The use of emotions to create believable agents in a virtual environment
In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence a...
Karthi Selvarajah, Debbie Richards
HAPTICS
2002
IEEE
16 years 12 days ago
Haptic Subdivision: An Approach to Defining Level-of-Detail in Haptic Rendering
Soft objects are often desired in applications such as virtual surgery training. Soft object simulations are computationally intensive because object deformation involves numerica...
Jian Zhang, Shahram Payandeh, John Dill
DAI
1998
Springer
15 years 11 months ago
Physically Based, Self-Organizing Cellular Automata
A physically based system of interacting polyhedral objects is used to model self-assembly and spontaneous organization of complex structures. The surfaces of the polyhedra in the ...
Alan Dorin
IAT
2009
IEEE
15 years 11 months ago
Multi-a(ge)nt Graph Patrolling and Partitioning
We introduce a novel multi agent patrolling algorithm inspired by the behavior of gas filled balloons. Very low capability ant-like agents are considered with the task of patrolli...
Yotam Elor, Alfred M. Bruckstein
SIGGRAPH
2010
ACM
15 years 11 months ago
A deformation transformer for real-time cloth animation
Achieving interactive performance in cloth animation has significant implications in computer games and other interactive graphics applications. Although much progress has been m...
Wei-Wen Feng, Yizhou Yu, Byung-Uck Kim
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