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SI3D
2005
ACM
16 years 1 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
MIRRORBOT
2005
Springer
154views Robotics» more  MIRRORBOT 2005»
16 years 28 days ago
Spatial Representation and Navigation in a Bio-inspired Robot
Abstract. A biologically inspired computational model of rodent representation–based (locale) navigation is presented. The model combines visual input in the form of realistic tw...
Denis Sheynikhovich, Ricardo Chavarriaga, Thomas S...
189
Voted
IPPS
2003
IEEE
16 years 21 days ago
Padico: A Component-Based Software Infrastructure for Grid Computing
This paper describes work in progress to develop a component-based software infrastructure, called Padico, for computational grids based on the CORBA Component Model from the OMG....
Alexandre Denis, Christian Pérez, Thierry P...
169
Voted
PG
2003
IEEE
16 years 21 days ago
Lightweight Face Relighting
In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
Sylvain Paris, François X. Sillion, Long Qu...
DIGRA
2003
Springer
16 years 20 days ago
The Construction of Ludic Space
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
Ernest Adams
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