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TOG
2008
154views more  TOG 2008»
15 years 7 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
TPDS
2008
101views more  TPDS 2008»
15 years 7 months ago
An Energy-Oriented Evaluation of Buffer Cache Algorithms Using Parallel I/O Workloads
Power consumption is an important issue for cluster supercomputers as it directly affects running cost and cooling requirements. This paper investigates the memory energy efficienc...
Jianhui Yue, Yifeng Zhu, Zhao Cai
AMAI
2004
Springer
15 years 7 months ago
Rapid Prototyping of Large Multi-Agent Systems Through Logic Programming
Prototyping is a valuable technique to help software engineers explore the design space while gaining insight on the dynamics of the system. In this paper, we describe a method for...
Wamberto Weber Vasconcelos, David Stuart Robertson...
AAMAS
2000
Springer
15 years 7 months ago
Rational Coordination in Multi-Agent Environments
We adopt the decision-theoretic principle of expected utility maximization as a paradigm for designing autonomous rational agents, and present a framework that uses this paradigm t...
Piotr J. Gmytrasiewicz, Edmund H. Durfee
AI
2000
Springer
15 years 7 months ago
On agent-based software engineering
Agent-based computing represents an exciting new synthesis both for Artificial Intelligence (AI) and, more generally, Computer Science. It has the potential to significantly impro...
Nicholas R. Jennings
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