In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...
As a number of networked digital devices are ubiquitously used, control of inter-device communications becomes a complicated task. People can no longer keep track of all the device...
Jun Rekimoto, Yuji Ayatsuka, Michimune Kohno, Haru...
This research characterizes the spontaneous spoken disfluencies typical of human-computer interaction, and presents a predictive model accounting for their occurrence. Data were c...
Large high-resolution displays combine the images of multiple smaller display devices to form one large display area. A total resolution that can easily comprise several hundred m...
Although technology for communication has evolved tremendously over the past decades, mobility impaired individuals still face many difficulties interacting with communication serv...
Carlos Galinho Pires, Fernando Miguel Pinto, Eduar...