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ACMACE
2005
ACM
16 years 1 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
SI3D
2005
ACM
16 years 1 months ago
Interest management middleware for networked games
In this paper we present an implementation of an interest management scheme using standard message oriented middleware (MOM) technologies to provide scalable message dissemination...
Graham Morgan, Fengyun Lu, Kier Storey
ICMI
2005
Springer
143views Biometrics» more  ICMI 2005»
16 years 1 months ago
A look under the hood: design and development of the first SmartWeb system demonstrator
Experience shows that decisions in the early phases of the development of a multimodal system prevail throughout the life-cycle of a project. The distributed architecture and the ...
Norbert Reithinger, Simon Bergweiler, Ralf Engel, ...
ITRUST
2005
Springer
16 years 1 months ago
A Probabilistic Trust Model for Handling Inaccurate Reputation Sources
Abstract. This research aims to develop a model of trust and reputation that will ensure good interactions amongst software agents in large scale open systems in particular. The fo...
Jigar Patel, W. T. Luke Teacy, Nicholas R. Jenning...
IVA
2005
Springer
16 years 1 months ago
Using Real Objects to Communicate with Virtual Characters
We present an interactive installation with life-size virtual agents that inform, entertain, encourage, and assist visitors during the process of building a car. It will be install...
Patrick Gebhard, Martin Klesen