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190
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ICMI
2009
Springer
138views Biometrics» more  ICMI 2009»
16 years 2 months ago
Dialog in the open world: platform and applications
We review key challenges of developing spoken dialog systems that can engage in interactions with one or multiple participants in relatively unconstrained environments. We outline...
Dan Bohus, Eric Horvitz
KI
2009
Springer
16 years 2 months ago
Hybrid Control for Embodied Agents Applications
Embodied agents can be a powerful interface for natural human-computer interaction. While graphical realism is steadily increasing, the complexity of believable behavior is still h...
Jan Miksatko, Michael Kipp
178
Voted
ACMACE
2009
ACM
16 years 2 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
189
Voted
ACMACE
2009
ACM
16 years 2 months ago
A game controller based on multiple sensors
A digital game is normally controlled by hand. Playing such a game requires only minimum hand movements. Rather than being easy and comfortable, this game controller is designed t...
Dapeng Zhang 0002, Zhongjie Cai, Kefei Chen, Bernh...
SIGGRAPH
2009
ACM
16 years 2 months ago
Multi-touch everywhere!
In this paper, we describe a set of hardware and software tools for creating musical controllers with any flat surface or simple object, such as tables, walls, metallic plates, wo...
Alain Crevoisier, Greg Kellum