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MM
2010
ACM
221views Multimedia» more  MM 2010»
15 years 7 months ago
Building book inventories using smartphones
Manual generation of a book inventory is time-consuming and tedious, while deployment of barcode and radio-frequency identification (RFID) management systems is costly and afforda...
David M. Chen, Sam S. Tsai, Bernd Girod, Cheng-Hsi...
ICFP
2005
ACM
16 years 7 months ago
Acute: high-level programming language design for distributed computation
Existing languages provide good support for typeful programming of standalone programs. In a distributed system, however, there may be interaction between multiple instances of ma...
Peter Sewell, James J. Leifer, Keith Wansbrough, F...
ACMACE
2005
ACM
16 years 29 days ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
OOPSLA
2007
Springer
16 years 1 months ago
Software speculative multithreading for Java
We apply speculative multithreading to sequential Java programs in software to achieve speedup on existing multiprocessors. A common speculation library supports both Java bytecod...
Christopher J. F. Pickett
HICSS
2010
IEEE
181views Biometrics» more  HICSS 2010»
15 years 6 months ago
Standards Initiatives for Software Product Line Engineering and Management within the International Organization for Standardiza
Abstract: Software product line engineering is an established methodology for fast and effective development of software-intensive systems and services. To reap maximum benefits fr...
Timo Käkölä