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BMVC
1998
15 years 9 months ago
Learning to Associate Faces across Views in Vector Space of Similarities to Prototypes
We present a method for learning appearance models that can be used to recognise and track both 3D head pose and identities of novel subjects with continuous head movement across ...
Shaogang Gong, Eng-Jon Ong, Stephen J. McKenna
WSCG
2003
130views more  WSCG 2003»
15 years 9 months ago
Real Time Skin Deformation with Bones Blending
Skeletal animation with vertex blending is a popular method to model believable 3D characters. Its main advantage is its speed that allows real-time deformation even on low-level ...
Ladislav Kavan, Jiri Zara
CGA
1998
15 years 7 months ago
Images for Accelerating Architectural Walkthroughs
We are investigating methods to accelerate rendering of architectural walkthroughs. In this paper, we improve upon a cells and portals framework by using images to replace geometr...
Matthew M. Rafferty, Daniel G. Aliaga, Voicu Popes...
CVPR
2003
IEEE
16 years 9 months ago
A Bayesian Approach to Image-Based Visual Hull Reconstruction
We present a Bayesian approach to image-based visual hull reconstruction. The 3-D shape of an object of a known class is represented by sets of silhouette views simultaneously obs...
Kristen Grauman, Gregory Shakhnarovich, Trevor Dar...
CVPR
2004
IEEE
16 years 9 months ago
View Independent Human Body Pose Estimation from a Single Perspective Image
Recovering the 3D coordinates of various joints of the human body from an image is a critical first step for several model-based human tracking and optical motion capture systems....
Vasu Parameswaran, Rama Chellappa