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AAAI
2012
13 years 10 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
WWW
2009
ACM
16 years 2 months ago
Near real time information mining in multilingual news
This paper presents a near real-time multilingual news monitoring and analysis system that forms the backbone of our research work. The system integrates technologies to address t...
Martin Atkinson, Erik Van der Goot
EVOW
2009
Springer
16 years 2 months ago
Life's What You Make: Niche Construction and Evolutionary Art
This paper advances new methods for ecosystemic approaches to evolutionary music and art. We explore the biological concept of the niche and its role in evolutionary dynamics, appl...
Jon McCormack, Oliver Bown
IAT
2006
IEEE
16 years 1 months ago
A Human-Friendly MAS for Mining Stock Data
Mining stock data can be beneficial to the participants and researchers in the stock market. However, it is very difficult for a normal trader or researcher to apply data mining...
Jiarui Ni, Chengqi Zhang
ATAL
2005
Springer
16 years 1 months ago
OWL ontology translation based on the O3F framework
This paper presents an approach for ontology translation in the O3F ontology framework and a concrete implemented agent that translates between ontologies expressed in OWL. In the...
Luís Mota, Luís Miguel Botelho