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» Labeling images with a computer game
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TMI
2010
217views more  TMI 2010»
15 years 1 months ago
A Generative Model for Image Segmentation Based on Label Fusion
We propose a nonparametric, probabilistic model for the automatic segmentation of medical images, given a training set of images and corresponding label maps. The resulting inferen...
Mert R. Sabuncu, B. T. Thomas Yeo, Koenraad Van Le...
FOCS
2006
IEEE
16 years 21 days ago
How to Play Unique Games Using Embeddings
In this paper we present a new approximation algorithm for Unique Games. For a Unique Game with n vertices and k states (labels), if a (1 − ε) fraction of all constraints is sa...
Eden Chlamtac, Konstantin Makarychev, Yury Makaryc...
ECCV
2010
Springer
15 years 11 months ago
SuperParsing: Scalable Nonparametric Image Parsing with Superpixels
This paper presents a simple and effective nonparametric approach to the problem of image parsing, or labeling image regions (in our case, superpixels produced by bottom-up segmen...
CHI
2006
ACM
16 years 7 months ago
Peekaboom: a game for locating objects in images
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side eff...
Luis von Ahn, Ruoran Liu, Manuel Blum
APGV
2008
ACM
200views Visualization» more  APGV 2008»
15 years 8 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...